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IT 372 -- Project 4
Interactive Drawing
Goal:
Create one or more drawings in one or more views with some element of interactivity.
Relevant Problem:
the DrawDots Practice Problem, Rivers Example
Deliverable:
Zip file of Android Project
Interactivity Suggestions
. You don't have to use all of the suggestions. Just use the ones that are useful for what you want to do.
Change the drawing when the view is clicked.
Change the drawing according to the settings of widgets such as radiobuttons or checkboxes are changed.
Use random positions, sizes, or colors or some of the items in the drawings. For example: randomly position stars in the night sky.
Use click positions in the view to determing the positions of the items in the drawing. For example, click to position Waldo in a Where's Waldo image.
Read data used to construct the drawing from a textfile.
Use a slider, known in Android Studio as a SeekBar, to control a simple animation.
Include a title at the top of your app.
Grading Breakdown:
Functionality: 50%; Creativity: 25%; Source Code Comments: 10%; Source Code Headers: 5%; Properly Submitted: 5%; Zipfile Created with Android Studio: 5%; Last Name in Project Name: 5%.