int n = -376283;here are three ways of converting n to the string s:
// Method 1: String s = String.valueOf(n); // Method 2: String s = n + ""; // Method 3: String s = String.format("%d", n);
ArrayList<Integer> al = new ArrayList<Integer>( );into a string:
String output = ""; for(Integer n : al) { output += n + "\n"; }Perform this operation using a StringBuilder collection instead. If there are many items in the arraylist, using a StringBuilder collection is much faster:
StringBuilder sb = new StringBuilder(""); String output = ""; for(Integer n : a1) { a1.append(n + "\n"); }
HashMap<String, Integer> map = new HashMap<String, Integer>( );How do you add an Integer object to the collection using the key "K123"? How do you retrieve the Integer object? We will use a similar concept when we store information from an activity in a storedInstanceState object. Answer:
// Put the value 35 into the Hashmap using the key "C123". map.put("C123", 35); // Retrieve the value stored using the key "C123" from the hashmap. int n = map.get("C123");
c java kotlin pythonThen use the ArrayList method replaceAll that accepts a lambda function to convert each of the strings to uppercase. Answer:
ArrayList<String> list = new ArrayList<String>( ); list.add("c"); list.add("java"); list.add("kotlin"); list.add("python"); list.replaceAll( s -> s.toUpperCase( )); String output = ""; for(String s : list) { output += s + \n"); } TextView tv = findViewById(R.id.txt_output); tv.setText(output);
Switch ToggleButton ButtonWhen the button is clicked, show the states of the switch and the toggle button.
android:text="Greek letters: \u03B1, \u03B2, \u03B3"
Event | Event Handler | Description | Required |
---|---|---|---|
ON_CREATE | onCreate | Fires immediately after the activity is first created. | Yes |
ON_START | onStart | Fires immediately after the activity becomes visible. It prepares the activity to move into the foreground and become interactive. | No |
ON_RESUME | onResume | Fires when the activity moves into the foreground after going into the background. | No |
ON_RESTART | onRestart | Fires when a covered activity moves into the foreground after being stopped, but not destroyed. | No |
ON_PAUSE | onPause | Fires immediately before the activity moves into the background. It may still be visible. | No |
ON_STOP | onStop | Fires when the activity has finished running and is no longer visible to the user, but may still be in memory. | No |
ON_DESTROY | onDestroy | Fires immediately before an app has terminated and is about to be unloaded from memory. | No |