int n = -376283;here are three ways of converting n to the string s:
// Method 1:
String s = String.valueOf(n);
// Method 2:
String s = n + "";
// Method 3:
String s = String.format("%d", n);
ArrayList<Integer> al = new ArrayList<Integer>( );into a string:
String output = "";
for(Integer n : al) {
output += n + "\n";
}
Perform this operation using a StringBuilder collection instead.
If there are many items in the arraylist, using a StringBuilder
collection is much faster:
StringBuilder sb = new StringBuilder("");
String output = "";
for(Integer n : a1) {
a1.append(n + "\n");
}
HashMap<String, Integer> map =
new HashMap<String, Integer>( );
How do you add an Integer object to the collection using the key
"K123"?
How do you retrieve the Integer object?
We will use a similar concept when we store information
from an activity in a storedInstanceState object. Answer:
// Put the value 35 into the Hashmap using the key "C123".
map.put("C123", 35);
// Retrieve the value stored using the key "C123" from the hashmap.
int n = map.get("C123");
c java kotlin pythonThen use the ArrayList method replaceAll that accepts a lambda function to convert each of the strings to uppercase. Answer:
ArrayList<String> list = new ArrayList<String>( );
list.add("c");
list.add("java");
list.add("kotlin");
list.add("python");
list.replaceAll( s -> s.toUpperCase( ));
String output = "";
for(String s : list) {
output += s + \n");
}
TextView tv = findViewById(R.id.txt_output);
tv.setText(output);
Switch ToggleButton ButtonWhen the button is clicked, show the states of the switch and the toggle button.
android:text="Greek letters: \u03B1, \u03B2, \u03B3"
| Event | Event Handler | Description | Required |
|---|---|---|---|
| ON_CREATE | onCreate | Fires immediately after the activity is first created. | Yes |
| ON_START | onStart | Fires immediately after the activity becomes visible. It prepares the activity to move into the foreground and become interactive. | No |
| ON_RESUME | onResume | Fires when the activity moves into the foreground after going into the background. | No |
| ON_RESTART | onRestart | Fires when a covered activity moves into the foreground after being stopped, but not destroyed. | No |
| ON_PAUSE | onPause | Fires immediately before the activity moves into the background. It may still be visible. | No |
| ON_STOP | onStop | Fires when the activity has finished running and is no longer visible to the user, but may still be in memory. | No |
| ON_DESTROY | onDestroy | Fires immediately before an app has terminated and is about to be unloaded from memory. | No |