double a = Math.sqrt(s + 3 * Math.pow(t, 3 * n));
| b | = |
|
double b = (2 * s * Math.pow(t * (1 + n)) /
(1 - 5 * Math(u + 2, 2 * n));
int n = 476;
String s = "";
if (n >= 500) {
s = "large";
}
else {
s = "small";
}
Here is this if..else statement rewritten using the Elvis operator:int n = 476; String s = (n >= 500) ? "large" : "small";
public class RollDice {
public static ArrayList<Integer> roll(int numDiceFaces) {
ArrayList<Integer> rolls = new ArrayList<Integer>( );
Random r = new Random( );
int die1 = r.nextInt(numDieFaces) + 1;
int die2 = r.nextInt(numDieFaces) + 1;
rolls.add(die1);
rolls.add(die2);
return rolls;
}
}
Use android:orientation="horizontal" for the linear layout.
// Set up array list.
ArrayList<Integer> arrList = new ArrayList<Integer>( );
for(int n = 1001; n <= 1005; n++) {
arrList.add(n);
}
// Set up array adapter.
ArrayAdapter<Integer> adapter = new ArrayAdapter<Integer>(
this, android.R.layout.simple_list_item_1, arrList);
spinner1.setAdapter(adapter);
Toast t = Toast.makeText(getApplicationContext( ),
"Testing the toast.", Toast.LENGTH_LONG);
t.show( );
Toast.makeText(getApplicationContext( ),
"Testing the toast.", Toast.LENGTH_LONG).show( );
| Event | Event Handler | Description | Required |
|---|---|---|---|
| ON_CREATE | onCreate | Fires immediately after the activity is first created. | Yes |
| ON_START | onStart | Fires immediately after the activity becomes visible. It prepares the activity to move into the foreground and become interactive. | No |
| ON_RESUME | onResume | Fires when the activity moves into the foreground after going into the background. | No |
| ON_RESTART | onRestart | Fires when a covered activity moves into the foreground after being stopped, but not destroyed. | No |
| ON_PAUSE | onPause | Fires immediately before the activity moves into the background. It may still be visible. | No |
| ON_STOP | onStop | Fires when the activity has finished running and is no longer visible to the user, but may still be in memory. | No |
| ON_DESTROY | onDestroy | Fires immediately before an app has terminated and is about to be unloaded from memory. | No |
@Override
public void onCreate(...) {
super.onCreate(...);
openGarageDoor( );
unlockCar( );
getInCar( );
closeCarDoor( );
putOnSeatBelt( );
putKeyInIgnition( );
}
@Override
public void onStart( ) {
super.onStart( );
startEngine( );
changeRadioStation( );
switchOnLightsIfNeeded( );
switchOnWipersIfNeeded( );
}
@Override
public void onResume( ) {
super.onResume( );
applyFootbrake( );
releaseHandbrake( );
putCarInGear( );
drive( );
}
@Override
public void onPause( ) {
super.onPause( );
putCarInNeutral( );
applyHandbrake( );
}
@Override
public void onStop( ) {
super.onStop( );
switchOffLights( );
switchOffRadio( );
switchOffHeater( );
turnOffEngine( );
removeSeatBelt( );
getOutOfCar( );
lockCar( );
}
@Override
public void onDestroy( ) {
super.onDestroy( );
goToOfficeBuilding( );
}
@Override
protected void onRestart() {
unlockCar( );
getInCar( );
closeCarDoor( );
putOnSeatBelt( );
putKeyInIgnition( );
}
Reference:
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
System.out.println("In onCreate method");
}
@Override
public void onStart() {
super.onStart( );
System.out.println("In onStart method");
}