IT 398/599 Topics in Global IT -- CDM Japan
Assignment #1 (due Friday, Oct 24)

Overview:

For this assignment, you do a background research on the Japanese computer/video games and animation -- the characteristics of Japanese games and animation/anime, and the current issues which the Japanese gaming and animation industries are facing.  Then you write a report, and present it to the rest of the group.

Specifics:

  1. You must work in teams of 2 or 3 people for this project; teams of one are not allowed.  You might self-select your team members, in which case you must communicate to us the full roster of the team.  Or if you are not sure what to do, you can ask us to assign you to a team.
  2. Each team selects a research topic.  See below for the list of suggested topics.  If you want to do a topic that is not in the list, you must communicate to us to get an approval.
  3. Each team writes a/one report on the topic.  The report will be a compilation of the individual sections written by all members in the team, and must be coherent as a whole (that is, the report starts with an introduction, and sections are organized to follow the flow of the context). 
  4. Use the internet to do your research.  Read industry news, interviews, etc.  You know what to do.  You are also more than welcome to use other information sources such as printed books and magazines.
  5. The report must be objective, in particular,
  6. The report must also include relevant statistics (REQUIRED), such as "2007 Sales of Video Games by genre".  For example, "Clash of the cultures" has a statement "Why are American sales charts dominated by the likes of big, burly men with guns, while the Japanese flock towards fanciful RPGs?"  Find the facts/data which support such statements.  If all possible, obtain data for the U.S. and Japan for the same statistic so that you can compare the two countries.  Use graphs, charts, tables etc. in the report effectively to present the statistics.
    For your reference, here are some recent statistics on the game industry: "2008 Essential Facts about the Computer and Video Game Industry" and "Edge's Top 20 Publishers 2008".
  7. Each team makes a 15-minute presentation on the topic/report in the 2nd pre-trip meeting (tentatively scheduled for Friday, October 24).  All members in a team must contribute in creating a PowerPoint presentation.

Required Reading

Read at least one from below (one(s) of your interest).  These are reports (written by Japan External Trade Organization (JETRO))  on Japanese video games/anime/manga markets, exports and industry business models.  Although you might not use these information directly in your report, they are informative and provide an excellent context for your research.

Suggested Topics:

Deliverables:

  1. (15 points) The team report.  Every member of a team submits the (same) final report, on COLweb. 
    The report must have:
  2. (5 points) The presentation slides.  Every member of a team submits the (same) presentation file, on COLweb.
  3. (10 points) A 15 minutes presentation to be given in the October 24 session (tentative).

Grading:

This assignment is worth 30 points. Complete and well edited reports/presentations will receive at least 20 points. More credit will go to those that provide thoughtful and specific descriptions and explanations.