// FILE: table2.h // From Chapter 12 of Data Structures and Other Objects (Second Edition) // ________________________________________________________________________ // // This file has been modified to work with Microsoft Visual C++ 6.0, // as described in www.cs.colorado.edu/~main/vc6.html // ________________________________________________________________________ // // TEMPLATE CLASS PROVIDED: Table // This class is a container template class for a Table of records. // The template parameter, RecordType, is the data type of the records in the // Table. It may any type with a default constructor, a copy constructor, // an assignment operator, and an integer member variable called key. // // CONSTRUCTOR for the Table template class: // Table( ) // Postcondition: The Table has been initialized as an empty Table. // // MODIFICATION MEMBER FUNCTIONS for the Table class: // void insert(const RecordType& entry) // Precondition: entry.key >= 0. Also if entry.key is not already a key in // the table, then the Table has space for another record // (i.e., size( ) < CAPACITY). // Postcondition: If the table already had a record with a key equal to // entry.key, then that record is replaced by entry. Otherwise, entry has // been added as a new record of the Table. // // void remove(int key) // Postcondition: If a record was in the Table with the specified key, then // that record has been removed; otherwise the table is unchanged. // // CONSTANT MEMBER FUNCTIONS for the Table class: // bool is_present(const Item& target) const // Postcondition: The return value is true if there is a record in the // Table with the specified key. Otherwise, the return value is false. // // void find(int key, bool& found, RecordType& result) const // Postcondition: If a record is in the Table with the specified key, then // found is true and result is set to a copy of the record with that key. // Otherwise found is false and the result contains garbage. // // size_t size( ) const // Postcondition: Return value is the total number of records in the // Table. // // VALUE SEMANTICS for the Table template class: // Assignments and the copy constructor may be used with Table objects. // // DYNAMIC MEMORY USAGE by the Table template class: // If there is insufficient dynamic memory, then the following functions // can call new_handler: the copy constructor, insert, the assignment // operator. #ifndef TABLE2_H #define TABLE2_H #include // Provides size_t #include "node2.h" // Provides the node type, from Figure 6.5 on page 306 namespace main_savitch_12B { template class table { public: // MEMBER CONSTANT // * For VC++ 6.0 we are using size_t instead of std::size_t. And we // * have defined CAPACITY using an enum instead of a static member // * constant. See www.cs.colorado.edu/~main/vc6.html for details. enum { TABLE_SIZE = 811 }; // CONSTRUCTORS AND DESTRUCTOR table( ); table(const table& source); ~table( ); // MODIFICATION MEMBER FUNCTIONS void insert(const RecordType& entry); void remove(int key); void operator =(const table& source); // CONSTANT MEMBER FUNCTIONS void find(int key, bool& found, RecordType& result) const; bool is_present(int key) const; size_t size( ) const { return total_records; } private: main_savitch_6B::node *data[TABLE_SIZE]; size_t total_records; // HELPER MEMBER FUNCTION size_t hash(int key) const; }; } #include "table2.template" // Include the implementation #endif