| Author | Program / Major | Title | |
| 1 | Amber Adams | BA-Ani | Work by Studio Ghibli |
| 2 | Ashly (Nikki) Blythe | BA-Ani | Manga or Anime? Comparing the Media of Fullmetal Alchemist |
| 3 | Katherine Garbis | MA-Writing | Anime Influencing Japanese Culture in America |
| 4 | Heather Hummons | MS-Cinema | Manga: What motivators influence manga’s frequent adaptation from literature to film? |
| 5 | Sarah Lokay | BS-Ani | History and Influence of Square Enix in the Global Gaming Industry |
| 6 | Giselle Lorence | BA-Ani | Artistry of Cosplay: Viewpoints of American and Japanese Cosplayers |
| 7 | Rachel McDonald | BA-Ani | Global Influence of Anime; Past, Present, and Future |
| 8 | Michell Moy | BS-Ani | History of Shojo manga |
| 9 | Laura Norris | BA-Ani | Yoshitaka Amano: A Bridge Between Worlds |
| 10 | Megan Rocco | BA-JPN | Cosplay: An Online Community |
| 11 | Joshua Campbell | BS-Game | Game Center: A look into the Arcades of Japan |
| 12 | William (Frank) Deaton | BS-Game | Comparing Japanese Tactics Games with American Tactics Games |
| 13 | Michel Dubovoy | MS-Game | Significance of Story in Japanese Video Games |
| 14 | Greg Hartwig | BS-Game | History, Impact and Future of the Virtual Idol |
| 15 | Michelle Ludwig | BS/MS-Game | How Hayao Miyazaki Films Stand Apart |
| 16 | Jorge Murillo | BS-Game | Ambiguity in Game Design: The Dark Horse Element |
| 17 | Jason Nanak | BS-Game | Decline in the Japanese video game industry |
| 18 | Matthew Parker | BS-Game | Osamu Tezuka's Works Published in English |
| 19 | Christina Rualo | BS-Game | Examination of the Xbox’s Lack of Popularity in Japan |
| 20 | Eric Spevacek | BS-Game | The State of Japan’s Gaming Industry: Providing Understanding of the Cultural Conditions & Limitations of Video Games |
| 21 | Joscelyn Stephens | BS-Game | Manga: Society’s Mirror |
| 22 | Nicholas Sturgeon | BS-Game | Shenron and Shonen |