User-Centered Design
This is the process for creating usable interactive
systems.
Goals
Kuniavsky identifies three dimensions of usability
- Functionality. Kuniavsky defines this
dimension as whether the product performs tasks that people need
or want to do. That is, does it address user goals? Others
often call this dimension utility or usefulness.
- Efficiency. This dimension addresses how quickly users can complete their tasks.
- Desirability. Related terms include likability, user attitude and satisfaction.
Learnability is another often cited dimension for usability that Kuniavsky does not address. Perhaps he would include it among functionality or efficiency?
The methods in this class primarily address functionality and
possibly desirability.
Goals for other stakeholders
Advertiser goals
Company goals
Principles of User-Centered Design
Summarized from Gould and Lewis (1985)
- Early focus on users and tasks
- Empirical measurement (and testing) of product usage
- Iterative design
The user-centered design process
Kuniavsky uses these terms to describe phases in the design process:
- User Research
- Information Architecture
- Interaction Design
- Identity Design
Discussion questions
- Why aren't usability goals frequently achieved?
- How do Kuniavsky's process descriptions compare with others?