Processes and methods for User-centered design (UCD)

Note: Recently, some prefer the term Human-Centered Design in order to consider all stakeholders. In either case, the goal is to meet the needs of people as opposed to designing the system around technological capabilities.

Emphasis of Preece, Rogers and Sharp

The authors note that the second item can be broken up into two sub-activities: conceptual design and physical design.

Rosson and Carroll (Usability Engineering, former text for HCI 440)

The software life cycle (presented in Human-Computer Interaction by Dix, Finley, Abowd and Beale

Hewlett Packard's Human Factors Activities (reported in Handbook of Usability Testing by Jeffrey Rubin)

  1. Needs analysis
  2. Requirements specification
  3. Conceptual design
  4. Prototype, development and test
  5. Product evaluation

Principles for User-centered design (adapted from Gould and Lewis)

  1. Early focus on users and tasks
  2. Empirical measurement (and testing) of product usage
  3. Iterative design

Note how this last list corresponds with the list our text has on p. 13 and p. 170:

  1. Focus on users
  2. Specific usability and user experience goals
  3. Iteration

Discussion items:


Last modified: Wed Sep 15 16:29:59 Central Daylight Time 2004