Human Perception
Perceptual modalities (e.g. visual, audio; also called
channels) have a short-term buffer that maintains a store for a
few seconds. They can record details independent of human
attention and deliberation.
The cycle time for perception is approximately 100 msec.
Visual channel
This is often the most relevant for designing user interfaces.
The eye scan rate is approximately 230 msec per movement.
- Features
- Color
- Motion
- Segment properties (e.g. horizontal, diagonal)
- Location (generally stored separate of other features)
- Attention
- Only one locus of attention
- Some features (e.g. motion) receive attention without a
deliberate decision. With effort, these features can be
ignored.
- Some features (e.g. diagonal segments) can receive
attention if the attention system is prepared to find the
features.
Discussion
- Examples where status indicators are outside of the locus of
attention
- What are the time profiles for different kinds of menu search:
- Looking for exact text versus looking for general idea
- New user versus repeated user
Last modified: Mon Apr 21 18:30:43 Central
Daylight Time 2003