The detailed design communicates how the interactive system will actually appear to users. Preece et al in Interaction Design divide detailed design into two components:
Our text (McCracken and Wolfe) emphasize information design since its focus is on Web sites.
For information design, our text (p. 83) presents four principles:
This is an excellent web site for demonstrating Gestalt principles applied to information design. Note that it uses alternate terminology to describe the principles.
For testing the visual organization of a page, Mullet and Sano (from Designing Visual Interfaces) suggest the "squint test:" close one eye complete and squint with the other eye. View the page. Related items should appear together.
Preece, Rogers and Sharp(in Interaction Design) suggest organizing items so that fewer than 8 are grouped together.
Ben Shneiderman presents a list of general principles for creating detailed designs. Compare these principles to Jakob Nielsen's evaluation heuristics
Here is Shneiderman's list:
Examples of widgets (also called user controls) are
We will discuss how these are used in various applications and if the user controls were appropriately chosen for the type of interaction. Here are some examples for discussion: