GAM 370/470: Rendering and Graphics Programming

Instructor Information

Name: André Berthiaume

 

Preferred Contact: for all lecture, homework or advising matters

Berthiaume@cs.depaul.edu

 

Use the following only for chat/text when you need a quick help

 

Skype:            andreberthiaume

Discord:         Andre#5368

 

Course Description   

This programming class will present the rendering pipeline and basic shader creation. Students will create their own graphics package using a high-level graphics API such as Vulkan or Direct X. Topics covered include illumination techniques, Gouraud and Phong shading, antialiasing and multisampling, texture mapping and environment mapping

 

Prerequisite

GAM 325/425 and  CSC 361/461

 

Textbook

Introduction to 3D Game Programming with DirectX 11 2012, by Frank Luna. ISBN-13: 978-1-9364-2022-3

Software/Hardware

 

A computer using Windows 10 and a graphics card supporting DirectX 11 or later.

We be using Visual Studio C++ and all work must be submitted using Perforce version control.

Learning Goals

Graduate students: in addition to the above learning goals, graduate students will also be expected to explain various implementation issues associated with many of the problems listed.

Agenda

This class will be conducted as a mixture of standard lectures and class discussions. Below is a broad outline of the topics to be covered (this list may be modified as needed based on class progression)

Grading

The class work will consist regular homework, a midterm exam and a final exam:

Homework will be in the form of weekly projects. Each individual homework is worth 0-4 points based on level of completion and correctness. The best 5 scores are summed for your total homework score. The homeworks are set up to help you design and build components for the final project. Late submissions are not accepted but you are still expected to produce the associated components in the final project.

The final project will be to produce a full rendering package for a basic game engine (Similar to 'Azul Core' but built over DX 11). The details, specification and grading guidelines of the project will be determined later in the quarter.

The final score will be converted to letters based on the following schedule: Note: this scale may be adjusted based on overall class performance.

Percentage Grade Letter Grade
>= 93 A
>= 90 A-
>= 87 B+
>= 83 B
>= 80 B-
>= 77 C+
>= 73 C
>= 70 C-
>= 67 D+
>= 63 D
>= 60 D-
< 60 F

 

 

Incompletes

Incompletes will be granted only in the most extreme circumstances and only if the student has already completed the vast majority of the project. Students must formally request an incomplete by filling out an Incomplete Grade Request Form.

Academic Integrity and Plagiarism

You are expected to have read and understand DePaul’s policy on Academic Integrity (http://academicintegrity.depaul.edu/).  It is part of this syllabus; follow it.

Important note: Communication with your peers is an essential part of the course experience. The nature of programming demands extensive amounts of discussion and exchange of ideas with you class mates. The plagiarism policy is not intended to hinder or prevent this type of activity. . There is a significant difference between genuine exchange of ideas and wholesale plagiarism. If in doubt, ask the instructor for clarification.

Changes to Syllabus

This syllabus is subject to change as necessary during the quarter.  If a change occurs, it will be thoroughly addressed during class, posted under Announcements in D2L and sent via email.

Online Course Evaluations

Evaluations are a way for students to provide valuable feedback regarding their instructor and the course. Detailed feedback will enable the instructor to continuously tailor teaching methods and course content to meet the learning goals of the course and the academic needs of the students. They are a requirement of the course and are key to continue to provide you with the highest quality of teaching. The evaluations are anonymous; the instructor and administration do not track who entered what responses. A program is used to check if the student completed the evaluations, but the evaluation is completely separate from the student’s identity. Since 100% participation is our goal, students are sent periodic reminders over three weeks. Students do not receive reminders once they complete the evaluation. Students complete the evaluation online in CampusConnect.

Academic Policies

All students are required to manage their class schedules each term in accordance with the deadlines for enrolling and withdrawing as indicated in the University Academic Calendar.  Information on enrollment, withdrawal, grading and incompletes can be found at:  cdm.depaul.edu/enrollment.

Students with Disabilities

Students who feel they may need an accommodation based on the impact of a disability should contact the instructor privately to discuss their specific needs. All discussions will remain confidential.
To ensure that you receive the most appropriate accommodation based on your needs, contact the instructor as early as possible in the quarter (preferably within the first week of class), and make sure that you have contacted the Center for Students with Disabilities (CSD) at: csd@depaul.edu
.

Lewis Center 1420, 25 East Jackson Blvd.
Phone number: (312)362-8002
Fax: (312)362-6544
TTY: (773)325.7296

Additional Policies